Quick Reference
Common errors with penalties, references, and remedies.
Channeling Too Few Runes
A player channels a number of runes less than what they are entitled to under the Core Rules as the result of a limited action.
Remedy
If no more than a full round cycle has passed, allow the player to channel the appropriate number of runes, otherwise, instruct the players to continue playing.
Channeling Too Many Runes
A player channels a number of runes greater than they are entitled to under the Core Rules as the result of a limited action.
Remedy
If the additional runes have been used to pay for actions, rewind if possible. If rewinding is not possible, this is a General Error instead. See 702.15 for more information about General Errors. If the additional runes are caught and no more than a full round cycle has passed, shuffle them appropriately into the rune deck.
Looking at Extra Cards
A player takes an action that enables them to see the faces of cards they are not entitled to see.
Remedy
If the cards remain in a single deck, shuffle the deck appropriately to remove the information advantage.
Forgetting to Draw Cards
A player is obligated to draw a card, either as part of their draw phase or instruction from a card, but fails to do so.
Remedy
If the missed draws can be determined and no more than a full round cycle has passed, the appropriate player draws the missing cards, otherwise, instruct the players to continue playing.
Missed Trigger
A player controls a triggered ability and doesn’t demonstrate awareness of the trigger before the first time it would affect the game in a visible fashion.
Remedy
If a trigger is missed in a previous turn, instruct the players to continue playing, otherwise, the next opponent in turn order of the player who missed the trigger chooses whether to resolve the trigger immediately or miss it altogether.
Forgetting to Score
A player is entitled to a point from conquering or holding a battlefield but fails to track it.
Remedy
If the correct score can be determined and no more than a full round cycle has passed, increment the appropriate player’s score to that total, otherwise, instruct the players to continue playing.